工作職責(zé):
●為游戲戰(zhàn)斗設(shè)計(jì)各式特效;
●配合地編美術(shù)設(shè)計(jì)各式場景特效;
●配合交互體驗(yàn)設(shè)計(jì)師設(shè)計(jì)各式UI特效;
職位要求:
●至少完成一款動(dòng)作或ARPG類游戲,并在其中擔(dān)任特效美術(shù)核心職位;
●擁有各類PC/主機(jī)游戲的游玩經(jīng)驗(yàn),熟知各類大作通常的特效表現(xiàn)方法,風(fēng)格等;
●熟悉Houdini或Niagara軟件;
●熟悉Unreal4/5引擎的渲染,材質(zhì),粒子,光照等機(jī)制并有足夠?qū)嵺`經(jīng)驗(yàn)。
●熱愛主機(jī)動(dòng)作游戲者優(yōu)先。
Responsibilities:
- Create in-game combat visual effects.
- Work with map designer on scene visuals.
- Work with UX engineer on user interface design.
Qualifications:
- Have worked on at least one released action or action RPG game as a lead graphic artist.
- Avid game player on PC and consoles, with extensive knowledge of motion and visual effects in AAA titles.
- Mastery of Houdini or Niagara.
- Hands-on experience with Unreal Engine 4/5, particularly with textures, particles, and lighting.
- Passionate action game player (on consoles) preferred.